Hi there! I’m a 3D Environment and Prop Artist who loves creating beautiful, game-ready assets for Unreal Engine 5.
I know the modern gamedev pipeline inside out—whether it's clean UV mapping, baking, and PBR texturing, or setting up custom collisions and complex Material Instances with Vertex Color blending right inside the engine. For me, it’s not just about making things look awesome; it’s about making sure they run perfectly and efficiently in your game.
I'm really excited to jump into Web3 and Metaverse projects and help bring your virtual worlds to life. Let's build something great together!