Senior Concept Artist with 5 years of experience specializing in hard-surface design, weapons, props, and sci-fi assets. Worked across AAA and Web3 projects including Star Atlas, PUBG: Black Budget, and The Exiled Racers, collaborating closely with art directors to bring high-quality concepts from sketch to final production.
As a Concept Artist, I turn ideas into clear, production-ready designs. I focus on creating distinctive, well-thought-out concepts with strong attention to detail and a consistent creative vision. I’m committed to translating client goals into high-quality visuals that serve both aesthetics and function. I enjoy exploring new aesthetics while delivering polished, functional designs that align with both creative vision and technical constraints.
| Period | Title | Company |
|---|---|---|
| May 2021 to Aug 2023 | Lead Weapon Designer | Hidden |
| Nov 2023 to Apr 2024 | Concept Artist | Hidden |
| Dec 2021 to Feb 2022 | Concept Artist | Hidden |
| Aug 20221 to Sep 2021 | Character Designer | Hidden |
Escalators can never break. They can only become stairs.